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My Portfolio

Giona Tomassetti

Game Designer
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GRADUATED FROM DIGITAL BROS GAME ACADEMY IN 2021, I GATHERED HERE ALL THE PROJECTS I HAVE WORKED ON; MIND YOU, ALL THESE PROJECTS WERE MADE WITHOUT ANY PREVIOUS EXPERIENCE (ASIDE FROM THE PROJECTS IMMEDIATELY BEFORE, OF COURSE AND I LIKE TO THINK I GREW A LOT, BUT YOU'LL SEE FOR YOURSELF ;)

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Cyberpong (2077)

My very first project

This first project was made with a simple objective: we were asked to make a game that used and/or reminded pong as a base, but to spice it up with new rules and/or mechanics

The Team:

  • 2 Designers

  • 1 Programmer

  • 1 Concept Artist

My Tasks:

- Sound Design

- UI Design

- Quality Assurance

And, between 4 ideas, mine was the one chosen for this game developement!

My very first steps in the world of game design, i learned a lot about Teamwork, Unity and UI Design

Chuck's Conquest

Second (and most loved!) project

This project's task was: Make a simulation game of a given job, but with a "twist". We were given the "woodcutter" profession, so, our twist was that the woodcutter was a space beaver on an alien planet!

The Team:

  • 3 Designers

  • 2 Programmers

  • 2 Artists 3D

  • 1 Concept Artist

 

My Tasks:

- Making Documentation

- Ensuring team communication and deadlines

- Level Design (with unity)

- QA and Playtesting

- Tutorial

- Trailer footage and helped with the trailer itself

Names of characters, items and tools are made by me!

I learned a lot more about Unity, OBS StudioDaVinci Resolve, Level Design and Team management

Our precious little Trailer!

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Steamboat Wheel

Third Project

This project's task was to create a gacha game with a progression mechanic; we chose to use a "wheel of fortune" and a treasure grabbing mechanic; the main goal is to explore the map and gather treasures!

The Team:

  • 3 Designers

  • 2 Programmers

  • 2 Artists 3D

  • 1 Concept Artist

My Tasks:

- Economy Design

- Sound Design

- Team Management

- Tutorial

- Monetization

- QA and Playtesting

It was an incredible experience to understand how Mobile Games work; it also taught me how to make an efficient Monetization system and how to handle different platforms

Steamboat Wheel's Trailer

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Battle of tezuma

Fourth Project (The Big One)

We were asked to make a real time strategy game in which the player had no direct control over his/her troops and was aimed to ex-hardcore starcraft-like players

The Team:

  • 4 Designers

  • 3 Programmers

  • 3 Artists 3D

  • 2 Concept Artists

My Tasks:

- UI Design

- Tutorial
- Events and Modifiers

- Monetization

- A LOT of team coordination

The biggest project so far, we worked for 6 months to deliver. I have learned much, especially Unity, Teamwork, Communication and Economy Design

Battle Of Tezuma's Trailer

CONTACT

Cellphone: 348 118 5155

Home: 041 714473

Email: giona.tomassetti98@gmail.com

These projects are, for now, intellectual property of DBGA, meaning that if you wish to try them (exception made for BOT, Battle Of Tezuma) i have to ask for their permission, which i'll gladly do, i just wanted to make it as clear as possible

I hope we can work together in the making of new games! 

I bid you a good day!

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